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Hierarchy

Index

Constructors

constructor

  • new PerspectiveCamera(width: number, height: number, fov?: number, near?: number, far?: number): PerspectiveCamera

Properties

Private far

far: number

Private fov

fov: number

Private height

height: number

Private near

near: number

projectionMatrix

projectionMatrix: mat4 = mat4.create()

projectionMatrixInverse

projectionMatrixInverse: mat4 = mat4.create()

type

type: string

viewMatrix

viewMatrix: mat4 = mat4.create()

viewMatrixInverse

viewMatrixInverse: mat4 = mat4.create()

Private width

width: number

Methods

updateFocus

  • updateFocus(near: number, far: number): void

updateLookAtPosition

  • updateLookAtPosition(xx?: number, yy?: number, zz?: number): void

updatePerspective

  • updatePerspective(): void

updatePosition

  • updatePosition(xx?: number, yy?: number, zz?: number): void

updateSize

  • updateSize(width: number, height: number): void

updateViewMatrix

  • updateViewMatrix(): void

updatefov

  • updatefov(angle: number): void

Object literals

lookAtPosition

lookAtPosition: object

x

x: number = 0

y

y: number = 0

z

z: number = 0

position

position: object

x

x: number = 0

y

y: number = 0

z

z: number = 0

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