dan-shari-gl
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Camera
constructor
projection
Matrix
projection
Matrix
Inverse
type
view
Matrix
view
Matrix
Inverse
update
Look
AtPosition
update
Position
update
View
Matrix
look
AtPosition
position
Hierarchy
Camera
PerspectiveCamera
OrthoCamera
Index
Constructors
constructor
Properties
projection
Matrix
projection
Matrix
Inverse
type
view
Matrix
view
Matrix
Inverse
Methods
update
Look
AtPosition
update
Position
update
View
Matrix
Object literals
look
AtPosition
position
Constructors
constructor
new
Camera
(
type
?:
string
)
:
Camera
Parameters
Default value
type:
string
= "camera"
Returns
Camera
Properties
projection
Matrix
projection
Matrix
:
mat4
= mat4.create()
projection
Matrix
Inverse
projection
Matrix
Inverse
:
mat4
= mat4.create()
type
type
:
string
view
Matrix
view
Matrix
:
mat4
= mat4.create()
view
Matrix
Inverse
view
Matrix
Inverse
:
mat4
= mat4.create()
Methods
update
Look
AtPosition
update
Look
AtPosition
(
xx
?:
number
, yy
?:
number
, zz
?:
number
)
:
void
Parameters
Default value
xx:
number
= 0
Default value
yy:
number
= 0
Default value
zz:
number
= -100
Returns
void
update
Position
update
Position
(
xx
?:
number
, yy
?:
number
, zz
?:
number
)
:
void
Parameters
Default value
xx:
number
= 0
Default value
yy:
number
= 0
Default value
zz:
number
= 0
Returns
void
update
View
Matrix
update
View
Matrix
(
)
:
void
Returns
void
Object literals
look
AtPosition
look
AtPosition
:
object
x
x
:
number
= 0
y
y
:
number
= 0
z
z
:
number
= 0
position
position
:
object
x
x
:
number
= 0
y
y
:
number
= 0
z
z
:
number
= 0
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